Search
There is one result.
Category
Category
Plan (1)
Tag
Tag
All (13)
Active Learning (1)
Assessments (1)
Asynchrony (3)
Backwards Design (1)
Collaboration (1)
Communication (1)
Community (1)
Copyright (1)
Course Maintenance (1)
Course Preparation (2)
Feedback (1)
Formative Assessments (1)
Game-Based Learning (2)
Gamification (1)
Learning Objectives (2)
Multimodality (3)
Summative Assessments (1)
Synchrony (3)
Visual Design (1)
Copyright
From time to time instructors may want to include in their courses copyrighted materials like images, print content, audio recordings, or videos. The University of Minnesota Libraries define copyright as “the area of law that deals with creation, ownership, sale, and use of creative and expressive works.”