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Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
The Power of Retrieval Practice
Faculty aim to impart lasting knowledge and skills, but sometimes, learning doesn’t stick. One of the most powerful techniques for enhancing students’ long-term retention is retrieval practice, the process of actively recalling information to mind rather than passively reading or reviewing it. In this piece, we’ll dive into the evidence behind retrieval practice, provide strategies for how to incorporate it into online courses, suggest ways to frame its utility to students to ensure they fully reap the benefits of this learning strategy, and describe specific types of retrieval practice activities.
Formative Assessments
Formative assessments encompass a broad range of low-stakes activities aimed at improving student learning outcomes. In contrast to summative assessments, which are intended to measure products of student learning, formative assessments are oriented towards the learning process itself (Black & Wiliam, 1998). They can provide students with opportunities to evaluate their developing understanding of key concepts, practice new skills, and prepare for summative assessments (McLaughlin & Yan, 2017; Orange, Agak, Okelo, & Kiprotich, 2018). They can also provide instructors with valuable data on student progress (Bell & Cowie, 2001; McLaughlin & Yan, 2017). The results of formative assessments can indicate where individual students are struggling or excelling, allowing instructors to provide targeted feedback and tailor their instructional delivery accordingly.
Zoom Into Online Learning
Faculty often express concern over how to maintain personal relationships with their students in an online course space; incorporating optional synchronous elements to an online course can help “put a face” to a name. Zoom, the video conferencing tool that allows you to create synchronous experiences for their students, has become ubiquitous in educational and businesses in the past two years.
Five Instructor Feedback Essentials
Providing student feedback is a key component of an instructor’s role and an important part of effective instruction. Research shows that ongoing feedback keeps students engaged and improves their morale, motivation, and learning (Best, et al, 2014). Yet, providing high quality feedback can be a time-consuming commitment, especially in courses with large class sizes or numerous written assessments. Instructors should keep in mind the tools, structure, and best practices that can help them provide feedback.
Enhancing Quantitative Courses With Varied Learning Approaches
Employing a variety of modes of instruction and assessment, as recommended by Universal Design for Learning (UDL) principles, can enhance the learning experience for students in quantitative courses. Diverse elements such as visual aids, interactive features, and real-world applications can complement, extend, or replace traditional lectures and exams. Since classes consist of students with varying learning preferences and strategies, using multiple modes of representation in a course promotes deeper understanding, engagement, and skill development. This piece details design elements that can be particularly impactful in quantitative courses.
Updating Your Syllabus
Over time, you may want to make changes to the syllabus of a course. The syllabus documents are saved in the “Files” area (1) of the course. To preserve the integrity of the document, the Word document is located in the “Instructor Only” folder (3) and the PDF is found in the “Documents” folder (2) so it is visible to students.