Search
There are 26 results.
Category
Tag
Tag
All (86)
Active Learning (3)
Analytics (4)
Animations (1)
Assessments (5)
Asynchrony (6)
Authentic Activities (2)
Backwards Design (2)
Belonging (2)
Canvas (7)
Case Studies (2)
Collaboration (4)
Communication (8)
Community (7)
Content Creation (2)
Copyright (2)
Course Maintenance (1)
Course Materials (3)
Course Preparation (5)
Discussions (5)
Diversity (3)
Equity (1)
Faculty Presence (3)
Faculty Support (1)
Feedback (8)
Formative Assessments (6)
Game-Based Learning (2)
Gamification (1)
Generative AI (2)
Grading (5)
Group Work (2)
Inclusion (4)
Infographics (1)
Learning Objectives (3)
Multimodality (7)
Peer Review (1)
Podcasts (1)
Presentations (1)
Qualitative courses (1)
Quantitative courses (1)
Rubrics (2)
Scaffolding (1)
Social Media (2)
Summative Assessments (1)
Synchrony (8)
Third-Party Tools (2)
Universal Design for Learning (UDL) (1)
Video (4)
Visual Design (1)
Workload (1)
Written Assignments (1)
Presentation Best Practices Guide
Many online courses focus on written communication skills, featuring discussion posts, papers, and case study reports among other assignments. However, oral communication and presentation skills are just as integral to students’ success, and, indeed, many employers list presenting as one of the most desirable skills for job candidates (Suhadi et al., 2021).
Group Work Best Practices Guide
Group work in online courses can facilitate student learning in unique ways. In particular, group assignments can provide students with opportunities to engage in authentic tasks and develop collaborative skills applicable to their future careers. Williams, Duray, and Reddy (2006) argue that team learning stimulates student thinking at the higher levels of Bloom’s taxonomy, including application, analysis, synthesis, and evaluation. Group projects can serve a variety of different purposes across a wide range of academic programs and subjects. Additionally, group projects can foster interaction and community building amongst students, which can be especially valuable in an asynchronous online classroom (Martin & Bolliger, 2018).
Copyright
From time to time instructors may want to include in their courses copyrighted materials like images, print content, audio recordings, or videos. The University of Minnesota Libraries define copyright as “the area of law that deals with creation, ownership, sale, and use of creative and expressive works.”
Backward Design
Backward design is, as the name suggests, a process for designing curricula, courses, and lectures by working backwards from big-picture learning goals. The concept, introduced by Grant Wiggins and Jay McTighe (2005), suggests that instructors create assessments, activities, and course content that are explicitly aligned with the broader learning goals of the unit. This is different from the traditional content-driven approach to learning design, which focuses on course content first and only secondarily tries to align that content with learning goals.
Creating Learning Objectives
Learning objectives help inform students about what they will learn and how they will be assessed. Objectives are meant to align with course expectations. Therefore, any assigned exercises should be guided by the course’s specific learning objectives. Everything in the course should work together to ensure students master the course objectives.
Problem-Based Learning
Problem Based Learning is a teaching method used to facilitate student knowledge acquisition. This teaching method is often confused with Project Based Learning, which centers on students applying knowledge. The focus of Problem Based Learning is students acquiring the knowledge. Since the two methods use the same acronym, they are easily confused, but have different objectives for students.
Easy and Essential Online Course Elements
Transferring your course online opens a world of possibilities. In fact, you might be tempted to spend hours trying to locate and learn new educational technologies, or to rebuild your entire course in the learning management system (LMS). But while effective use of technology can certainly enhance learning experiences, it can also introduce obstacles for both faculty and students.
Multimodal Models
Designing a successful multimodal course means, at each step of the process, considering what each format does well—structuring the course such that each piece of content, each activity, each interaction uses the most effective delivery method available. But what does that look like in practice? This piece describes three approaches to structuring a multimodal course. In each model, asynchronous and synchronous time complement one another and further module and course objectives. Where the models differ is in the relative importance of asynchronous activities in enabling students to complete synchronous activities and vice versa.
Emergency Course Build Checklist: A Response to COVID-19
Your class was never intended to be online. It was delivered face-to- face to a live audience. Perhaps it followed that same structure for years. Now, with little warning, it’s an online class. Where do you start? What do you prioritize? And what is essential to create a meaningfully engaging learning experience online? Rapidly transitioning a course to online doesn’t require recreating every element of the face-to-face version.