Search
There are 3 results.
Tag
Tag
All (23)
Active Learning (1)
Animations (1)
Assessments (1)
Asynchrony (3)
Backwards Design (1)
Collaboration (1)
Communication (1)
Community (1)
Content Creation (1)
Copyright (2)
Course Maintenance (1)
Course Materials (3)
Course Preparation (2)
Equity (1)
Feedback (1)
Game-Based Learning (2)
Gamification (1)
Infographics (1)
Learning Objectives (2)
Multimodality (3)
Podcasts (1)
Summative Assessments (1)
Synchrony (3)
Universal Design for Learning (UDL) (1)
Video (2)
Visual Design (1)
Copyright
From time to time instructors may want to include in their courses copyrighted materials like images, print content, audio recordings, or videos. The University of Minnesota Libraries define copyright as “the area of law that deals with creation, ownership, sale, and use of creative and expressive works.”
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).