Search
There are 17 results.
Tag
Tag
All (80)
Active Learning (2)
Activities (2)
Alt Text (2)
Analytics (4)
Assessments (3)
Asynchrony (6)
Authentic Activities (2)
Backwards Design (1)
Belonging (2)
Canvas (4)
Case Studies (2)
Collaboration (5)
Color Contrast (2)
Communication (7)
Community (7)
Content Creation (5)
Copyright (1)
Course Maintenance (1)
Course Materials (4)
Course Preparation (5)
Discussions (5)
Diversity (3)
Equity (2)
Faculty Presence (1)
Feedback (5)
Formative Assessments (4)
Game-Based Learning (2)
Gamification (1)
Grading (3)
Group Work (2)
Hyperlinks (1)
Images (1)
Inclusion (4)
Learning Objectives (3)
Multimodality (7)
Peer Review (1)
PowerPoint (1)
Presentations (1)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Rubrics (3)
Scaffolding (1)
Screen Readers (1)
Social Media (1)
Summative Assessments (1)
Synchrony (7)
Third-Party Tools (2)
Universal Design for Learning (UDL) (1)
Video (1)
Visual Accessibility (2)
Visual Design (1)
Workload (1)
Written Assignments (1)
Hyperlink Dos and Don'ts
When designing a course, you will want to ensure that all students can access the websites and documents that you link. Accessible hyperlinks are particularly important for students with screen readers, who will hear links read out loud. This piece contains best practices for writing and formatting accessible hyperlinks so that all learners can access the content that you have curated for your course.
Five Ways to Succeed as an Online Instructor
Whether experienced or new to online teaching, following these tips on online instruction can make the process more intuitive. The online environment may seem vastly different from the classroom, but these tips will make it feel natural, allowing you to improve student experience, increase teaching efficacy, cultivate engagement, and ensure successful course management.
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Copyright
From time to time instructors may want to include in their courses copyrighted materials like images, print content, audio recordings, or videos. The University of Minnesota Libraries define copyright as “the area of law that deals with creation, ownership, sale, and use of creative and expressive works.”
Engagement Series: Introduction
There are many components to consider when developing an online course; a key framework to inform course development is student engagement. The Glossary of Education Reform defines student engagement as “the degree of attention, curiosity, interest, optimism, and passion that students show when they are learning or being taught, which extends to the level of motivation they have to learn and progress in their education” (Great Schools Partnership, 2016, para. 1). Developing and evaluating course content through the lens of engagement can help instructors create an environment that is conducive to learning and mastery of course outcomes.
Presentation Best Practices Guide
Many online courses focus on written communication skills, featuring discussion posts, papers, and case study reports among other assignments. However, oral communication and presentation skills are just as integral to students’ success, and, indeed, many employers list presenting as one of the most desirable skills for job candidates (Suhadi et al., 2021).