Search
There is one result.
Category
Category
Plan (1)
Tag
Tag
All (65)
Active Learning (2)
Activities (2)
Alt Text (2)
Analytics (4)
Assessments (3)
Asynchrony (6)
Authentic Activities (1)
Backwards Design (1)
Belonging (2)
Canvas (2)
Case Studies (2)
Collaboration (4)
Color Contrast (2)
Communication (7)
Community (6)
Content Creation (5)
Copyright (1)
Course Maintenance (1)
Course Materials (4)
Course Preparation (5)
Discussions (4)
Diversity (2)
Equity (2)
Faculty Presence (1)
Feedback (1)
Formative Assessments (1)
Game-Based Learning (2)
Gamification (1)
Hyperlinks (1)
Images (1)
Inclusion (4)
Learning Objectives (3)
Multimodality (7)
PowerPoint (1)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Rubrics (1)
Screen Readers (1)
Social Media (1)
Summative Assessments (1)
Synchrony (7)
Third-Party Tools (1)
Universal Design for Learning (UDL) (1)
Video (1)
Visual Accessibility (2)
Visual Design (1)
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).