Search
There are 7 results.
Tag
Tag
All (51)
Active Learning (4)
Activities (3)
Analytics (4)
Assessments (5)
Asynchrony (6)
Authentic Activities (1)
Backwards Design (1)
Canvas (2)
Case Studies (2)
Collaboration (4)
Communication (5)
Community (5)
Content Creation (4)
Copyright (1)
Course Maintenance (1)
Course Preparation (5)
Discussions (4)
Faculty Presence (2)
Feedback (3)
Formative Assessments (3)
Game-Based Learning (2)
Gamification (1)
Images (1)
Learning Objectives (3)
Multimodality (7)
Qualitative courses (1)
Quantitative courses (1)
Social Media (1)
Summative Assessments (1)
Synchrony (7)
Third-Party Tools (1)
Universal Design for Learning (UDL) (1)
Video (1)
Visual Design (1)
Building Your Online Course With the Lister Model
So, you are building a course for the online environment. What an exciting adventure! When building an online course, you may use a similar method to what you used when developing a course previously, or you may use an entirely new technique. Either option is a good option. But, you may have a few questions when you first begin such as: How do I organize my materials? How do I display my materials? How do I make sure my students work together?
Engagement Series: Introduction
There are many components to consider when developing an online course; a key framework to inform course development is student engagement. The Glossary of Education Reform defines student engagement as “the degree of attention, curiosity, interest, optimism, and passion that students show when they are learning or being taught, which extends to the level of motivation they have to learn and progress in their education” (Great Schools Partnership, 2016, para. 1). Developing and evaluating course content through the lens of engagement can help instructors create an environment that is conducive to learning and mastery of course outcomes.
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Communication, Community, and Student Engagement in the Online Classroom
The most difficult task in transitioning from on-ground to online teaching is determining the best way to emulate the community and engagement inherent in a face-to-face classroom.Consider this: Your online classroom can be even more engaging than an on-campus classroom. Simple tools, such as discussion forums and announcements, can elevate your classroom immensely.