Search
There are 6 results.
Tag
Tag
All (70)
Active Learning (2)
Activities (3)
Analytics (4)
Animations (1)
Assessments (4)
Asynchrony (4)
Authentic Activities (1)
Branching Scenarios (1)
Canvas (6)
Case Studies (2)
Collaboration (3)
Communication (4)
Community (4)
Content Creation (5)
Content Curation (1)
Content Delivery (1)
Copyright (2)
Course Maintenance (4)
Course Materials (5)
Course Preparation (3)
Discussions (4)
Diversity (1)
Faculty Presence (2)
Formative Assessments (1)
Game-Based Learning (2)
Gamification (1)
Hyperlinks (1)
Images (1)
Inclusion (1)
Infographics (2)
Learning Objectives (1)
Multimodality (5)
Page Design (1)
Podcasts (1)
PowerPoint (2)
Presentations (1)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Revising (2)
Rubrics (1)
Screen Readers (1)
Social Media (2)
Spreadsheets (1)
Summative Assessments (1)
Synchrony (6)
Third-Party Tools (1)
UDL (1)
Video (11)
Visual Accessibility (2)
Visual Design (2)
Format
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Case Study Best Practices Guide
Case studies are an effective and powerful pedagogical tool. They present realistic narratives to students and require them to analyze possible outcomes or solve a dilemma or challenge associated with the narrative, and they are often followed by a series of questions or prompts that ask students to demonstrate their learning. Case studies can be based on real-world situations or fictional scenarios modeled on authentic occurrences. Regardless of the source and format, case studies provide students an opportunity to practice solving problems that they might encounter in the future.
Hyperlink Dos and Don'ts
When designing a course, you will want to ensure that all students can access the websites and documents that you link. Accessible hyperlinks are particularly important for students with screen readers, who will hear links read out loud. This piece contains best practices for writing and formatting accessible hyperlinks so that all learners can access the content that you have curated for your course.
Student-Generated Content
Student-generated content — materials and tasks created by learners for other learners — can strengthen engagement by providing students an opportunity to express creativity, practice critical thinking, and increase ownership of learning. Developing student-generated content requires learners to produce an instructional artifact, demonstrating new knowledge alongside existing understanding. Student-generated content can include a variety of formats:
Infographic Considerations
An infographic is a visual that combines text, graphics, diagrams, and graphs to present information. When used effectively, infographics can be a powerful tool to guide students through the learning process. “Infographics ask for an active response from the viewer, raising the questions, ‘What am I seeing?’ and ‘What does it mean?’” (Krauss, 2012, p. 10). Infographics also present information in an organized way, which can improve students’ critical thinking, analysis, and synthesis skills (Yildirim, 2016).