Search
There are 3 results.
Tag
Tag
All (78)
Active Learning (2)
Activities (1)
Alt Text (2)
Analytics (3)
Assessments (3)
Asynchrony (3)
Authentic Activities (2)
Backwards Design (2)
Belonging (2)
Canvas (6)
Case Studies (2)
Collaboration (4)
Color Contrast (2)
Communication (7)
Community (4)
Content Creation (4)
Copyright (1)
Course Maintenance (5)
Course Materials (5)
Course Preparation (6)
Discussions (3)
Diversity (4)
Equity (2)
Faculty Presence (2)
Faculty Support (1)
Feedback (7)
Formative Assessments (5)
Game-Based Learning (1)
Generative AI (2)
Grading (5)
Group Work (2)
Hyperlinks (1)
Images (1)
Inclusion (5)
Learning Objectives (3)
Multimodality (4)
Page Design (1)
Peer Review (1)
PowerPoint (1)
Presentations (1)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Revising (2)
Rubrics (4)
Scaffolding (1)
Screen Readers (1)
Summative Assessments (1)
Synchrony (4)
Third-Party Tools (2)
Universal Design for Learning (UDL) (1)
Video (1)
Visual Accessibility (2)
Workload (1)
Written Assignments (1)
Copyright
From time to time instructors may want to include in their courses copyrighted materials like images, print content, audio recordings, or videos. The University of Minnesota Libraries define copyright as “the area of law that deals with creation, ownership, sale, and use of creative and expressive works.”