Search
There are 4 results.
Tag
Tag
All (61)
Active Learning (2)
Activities (2)
Animations (1)
Assessments (2)
Asynchrony (2)
Authentic Activities (2)
Canvas (4)
Case Studies (2)
Collaboration (2)
Community (1)
Content Creation (5)
Copyright (2)
Course Maintenance (4)
Course Materials (5)
Discussions (2)
Diversity (2)
Equity (1)
Faculty Presence (1)
Feedback (4)
Formative Assessments (4)
Game-Based Learning (2)
Gamification (1)
Grading (3)
Group Work (2)
Hyperlinks (1)
Images (2)
Inclusion (1)
Infographics (2)
Learning Objectives (1)
Multimodality (3)
Page Design (1)
Peer Review (1)
Podcasts (1)
PowerPoint (2)
Presentations (2)
Representation (1)
Revising (2)
Rubrics (4)
Scaffolding (1)
Screen Readers (1)
Social Media (1)
Summative Assessments (1)
Synchrony (2)
Third-Party Tools (1)
Video (10)
Visual Accessibility (2)
Visual Design (2)
Workload (1)
Written Assignments (1)
Copyright
From time to time instructors may want to include in their courses copyrighted materials like images, print content, audio recordings, or videos. The University of Minnesota Libraries define copyright as “the area of law that deals with creation, ownership, sale, and use of creative and expressive works.”