Search
There are 2 results.
Tag
Tag
All (72)
Active Learning (2)
Activities (1)
Alt Text (2)
Animations (1)
Assessments (3)
Asynchrony (2)
Authentic Activities (2)
Belonging (1)
Branching Scenarios (1)
Canvas (6)
Case Studies (2)
Collaboration (2)
Color Contrast (2)
Communication (2)
Community (2)
Content Creation (5)
Content Curation (1)
Content Delivery (1)
Copyright (2)
Course Maintenance (4)
Course Materials (6)
Discussions (2)
Diversity (2)
Equity (2)
Feedback (4)
Formative Assessments (4)
Game-Based Learning (2)
Gamification (1)
Grading (3)
Group Work (2)
Hyperlinks (1)
Images (1)
Inclusion (3)
Inclusive Language (1)
Infographics (2)
Learning Objectives (1)
Multimodality (3)
Page Design (1)
Peer Review (1)
Peer Reviews (1)
Podcasts (1)
PowerPoint (2)
Presentations (2)
Representation (1)
Revising (2)
Rubrics (4)
Scaffolding (1)
Screen Readers (1)
Social Media (1)
Spreadsheets (1)
Summative Assessments (1)
Synchrony (3)
Third-Party Tools (1)
UDL (1)
Universal Design for Learning (UDL) (1)
Video (10)
Visual Accessibility (2)
Visual Design (2)
Workload (1)
Written Assignments (1)
Format
Format
White Paper (2)
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).