Search
There are 32 results.
Category
Tag
Tag
All (69)
Active Learning (2)
Activities (2)
Analytics (2)
Animations (1)
Assessments (2)
Asynchrony (2)
Authentic Activities (2)
Canvas (5)
Case Studies (2)
Collaboration (2)
Communication (1)
Community (1)
Content Creation (6)
Copyright (2)
Course Maintenance (4)
Course Materials (5)
Course Preparation (2)
Discussions (2)
Diversity (2)
Equity (1)
Faculty Presence (1)
Feedback (4)
Formative Assessments (4)
Game-Based Learning (2)
Gamification (1)
Grading (3)
Group Work (2)
Hyperlinks (1)
Images (2)
Inclusion (1)
Infographics (2)
Learning Objectives (1)
Multimodality (3)
Page Design (1)
Peer Review (1)
Podcasts (1)
PowerPoint (2)
Presentations (2)
Representation (1)
Revising (2)
Rubrics (4)
Scaffolding (1)
Screen Readers (1)
Social Media (1)
Summative Assessments (1)
Synchrony (3)
Third-Party Tools (2)
Video (11)
Visual Accessibility (2)
Visual Design (2)
Workload (1)
Written Assignments (1)
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Five Need-To-Know Rubric Grading Tips
Rubrics provide a framework for students, helping them submit stronger assignments while decreasing confusion as they write and create. While leveraging Canvas to provide clear, efficient, and consistent access to rubric, take a minute to learn a few settings, saving yourself valuable time and a possible headache.
Best Practices for Screencast
Do you want to deliver presentations, share tutorials, or teach complex applications in your online course? If so, creating screencasts may be a great option for you. This piece defines what a screencast is, identifies important development considerations and common instructional use cases, and highlights best practices for creating screencasts for your online course.
Written Assignment Best Practices Guide
Formal writing requires sustained focus on content and close attention to detail. For these reasons, written assignments can be an effective assessment tool in graduate courses when they are thoughtfully and purposefully designed. This guide provides recommendations for faculty who are looking to harness the pedagogical benefits of written assignments.
Accessible PDFs
Developing and delivering accessible instructional content—meaning content that students with and without disabilities can readily engage with and use—is essential to the success of an online course. While many accessibility standards and guidelines are broadly applicable, there are also specific considerations unique to different content formats and delivery modes. In this piece, we present recommendations for enhancing the accessibility of PDFs for students.
Navigating Late Policies Online
Late submissions can raise thorny questions for online instructors. While studies show that students who submit assessments before the due date receive higher than average grades, as many as 70% of college students identify as procrastinators (You, 2015, p. 64). Despite instructor attempts to create a manageable workload and motivate students to submit assignments on time, it is inevitable that procrastination, combined with the competing obligations of online students, will result in occasional late submissions. When preparing for an upcoming term, then, it is a good idea to share a late policy that clearly communicates your expectations for student submissions (Santelli et al., 2020, p. 38).
Basic Editing in Canvas
To edit a page in Canvas, simply click on the “Edit” button. Each page contains a variety of editing tools, similar to those found on most word processing programs. The Rich Content Editor applies the principles of a WYSIWIG editor (What You See is What You Get) and uses icons to illustrate the functions. You may also hover over an icon to confirm its function.