Search
There are 8 results.
Tag
Tag
All (57)
Active Learning (2)
Activities (1)
Alt Text (2)
Animations (1)
Assessments (1)
Asynchrony (1)
Belonging (3)
Canvas (2)
Color Contrast (2)
Communication (2)
Community (1)
Content Creation (10)
Copyright (2)
Course Maintenance (4)
Course Materials (7)
Course Preparation (1)
Diversity (4)
Equity (2)
Faculty Presence (1)
Faculty Support (1)
Game-Based Learning (2)
Gamification (1)
Hyperlinks (1)
Images (3)
Inclusion (6)
Infographics (2)
Multimodality (1)
Page Design (2)
Podcasts (1)
PowerPoint (2)
Presentations (1)
Representation (1)
Revising (2)
Rubrics (2)
Screen Readers (1)
Social Media (1)
Synchrony (1)
Universal Design for Learning (UDL) (2)
Video (12)
Visual Accessibility (2)
Visual Design (2)
Updating Your Syllabus
Over time, you may want to make changes to the syllabus of a course. The syllabus documents are saved in the “Files” area (1) of the course. To preserve the integrity of the document, the Word document is located in the “Instructor Only” folder (3) and the PDF is found in the “Documents” folder (2) so it is visible to students.
Copyright
From time to time instructors may want to include in their courses copyrighted materials like images, print content, audio recordings, or videos. The University of Minnesota Libraries define copyright as “the area of law that deals with creation, ownership, sale, and use of creative and expressive works.”
Infographic Considerations
An infographic is a visual that combines text, graphics, diagrams, and graphs to present information. When used effectively, infographics can be a powerful tool to guide students through the learning process. “Infographics ask for an active response from the viewer, raising the questions, ‘What am I seeing?’ and ‘What does it mean?’” (Krauss, 2012, p. 10). Infographics also present information in an organized way, which can improve students’ critical thinking, analysis, and synthesis skills (Yildirim, 2016).
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Inclusive Language
Use inclusive language across course content and communications to reach every learner. “Inclusive education must be cultivated deliberately if we want to advance in its implementation” (Márquez & Melero-Aguilar, 2022, p. 842). Inclusion entails creating an environment of open participation for all individuals. Inclusive course design works to ensure that all students feel heard, valued, and validated. The thoughtful use of language can establish an environment of inclusion in online learning.