Search
There are 3 results.
Tag
Tag
All (55)
Active Learning (2)
Activities (1)
Alt Text (2)
Animations (1)
Assessments (1)
Asynchrony (1)
Belonging (2)
Canvas (2)
Color Contrast (2)
Communication (2)
Community (1)
Content Creation (9)
Copyright (2)
Course Maintenance (4)
Course Materials (7)
Course Preparation (1)
Diversity (3)
Equity (2)
Faculty Presence (1)
Faculty Support (1)
Game-Based Learning (2)
Gamification (1)
Hyperlinks (1)
Images (3)
Inclusion (5)
Infographics (2)
Multimodality (1)
Page Design (2)
Podcasts (1)
PowerPoint (2)
Presentations (1)
Representation (1)
Revising (2)
Rubrics (2)
Screen Readers (1)
Social Media (1)
Synchrony (1)
Universal Design for Learning (UDL) (2)
Video (11)
Visual Accessibility (2)
Visual Design (2)
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Inclusive Language
Use inclusive language across course content and communications to reach every learner. “Inclusive education must be cultivated deliberately if we want to advance in its implementation” (Márquez & Melero-Aguilar, 2022, p. 842). Inclusion entails creating an environment of open participation for all individuals. Inclusive course design works to ensure that all students feel heard, valued, and validated. The thoughtful use of language can establish an environment of inclusion in online learning.