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Two-Stage Extensions: When a Canvas Quiz Has Limited Attempts and an Availability Date
When a Canvas quiz has a limited number of attempts and an availability date, there are two sets of actions instructors usually need to take to provide a student with an additional attempt or extension on the quiz. First, the instructor will need to add a new quiz attempt for the student. Second, if the availability date has passed or is about to pass, they will need to extend the availability of the quiz. This short guide will walk you through both stages of the process.
Offering Extensions in Canvas
Due dates are a useful pedagogical tool. They help students keep pace to complete the course, populate the To-Do List and Calendar with reminders for both instructors and students, and allow Canvas to work more predictably and efficiently, among other benefits. However, there inevitably come times when a student needs a different time frame than the standard allotment to complete work. This guide will help walk through the considerations needed to extend the due date on an assignment. (Note: Extending the due date of an assignment, discussion, or quiz is different than adding additional attempts at the work. For more information on adding attempts, see the Envision piece Two-Stage Extensions: When a Canvas Quiz Has Limited Attempts and an Availability Date.)
Five Instructor Feedback Essentials
Providing student feedback is a key component of an instructor’s role and an important part of effective instruction. Research shows that ongoing feedback keeps students engaged and improves their morale, motivation, and learning (Best, et al, 2014). Yet, providing high quality feedback can be a time-consuming commitment, especially in courses with large class sizes or numerous written assessments. Instructors should keep in mind the tools, structure, and best practices that can help them provide feedback.
Presentation Best Practices Guide
Many online courses focus on written communication skills, featuring discussion posts, papers, and case study reports among other assignments. However, oral communication and presentation skills are just as integral to students’ success, and, indeed, many employers list presenting as one of the most desirable skills for job candidates (Suhadi et al., 2021).
Group Work Best Practices Guide
Group work in online courses can facilitate student learning in unique ways. In particular, group assignments can provide students with opportunities to engage in authentic tasks and develop collaborative skills applicable to their future careers. Williams, Duray, and Reddy (2006) argue that team learning stimulates student thinking at the higher levels of Bloom’s taxonomy, including application, analysis, synthesis, and evaluation. Group projects can serve a variety of different purposes across a wide range of academic programs and subjects. Additionally, group projects can foster interaction and community building amongst students, which can be especially valuable in an asynchronous online classroom (Martin & Bolliger, 2018).
Ten Ways to Open the Gate to Accessibility
According to the United States Census Bureau, over 57 million Americans, nearly one in five people in the U.S. population, report living with a disability. To make certain all your students can have a successful learning experience, it is important to take steps to make the online learning environment accessible. Find below ten strategies for making your online course space accessible to all users.
Don't Leave Your Learners Behind: Start Tackling Web Accessibility Now!
If you’re an educator, you're probably familiar with the concept of accessibility, which often manifests in the classroom in the form of accommodations requests to meet specific students' needs. If you're an online educator, you've hopefully heard about web accessibility, which requires adhering to specific guidelines when designing and providing materials via the web, reducing the need for student accommodations by anticipating and removing potential barriers to learning.
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).