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Editing Links and Rubrics from Other Courses

September 24, 2021
Situations may present themselves in which links or rubrics from another course can be useful in a current course. Should this occur, rubrics from other courses can be uploaded into another course. To successfully insert a previously built rubric, please follow the following steps.

Taking Stock at the Midpoint of the Term

March 15, 2024
Halfway through the term isn't a great time to change around a bunch of materials or assignments in your course. However, it is a useful moment to evaluate how the course is going, realign to match the goals you set out at the beginning of the term, and determine what you may be able to tweak to make your course work more effectively for you and for your students. This piece suggests actions you can take at midterm to help shape the second half of the course.

Engagement Series: Introduction

April 26, 2024
There are many components to consider when developing an online course; a key framework to inform course development is student engagement. The Glossary of Education Reform defines student engagement as “the degree of attention, curiosity, interest, optimism, and passion that students show when they are learning or being taught, which extends to the level of motivation they have to learn and progress in their education” (Great Schools Partnership, 2016, para. 1). Developing and evaluating course content through the lens of engagement can help instructors create an environment that is conducive to learning and mastery of course outcomes.

Quantitative Course Best Practices

July 02, 2024
"What I hear, I forget; what I see, I remember; what I do, I understand." –Chinese proverb

Engagement Series: Student-Content Engagement

September 25, 2024
This is the second in a series of pieces exploring different types of course engagement. This piece focuses on how course developers and instructors can foster student-content engagement in online courses.

Inclusive Communication Practices

June 25, 2024
In asynchronous, hybrid, and multimodal learning environments, strong communication practices greatly aid student engagement and satisfaction (Martin & Bolliger, 2018). Faculty may develop an exceptional course in terms of goals, content, and design, but without proper communication and feedback, the course experience will be significantly diminished.

No Sweat Alt Text

September 24, 2021
What is “alt text”? Alt text is descriptive text linked to an image, graph, or other visual content that allows users to understand the visual without viewing it. Any image online should contain alt text, but guidelines differ depending on whether the image is simply decorative or related to other content on the page.

Game-Based Learning Experiences

February 07, 2022
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).

Backward Design

September 24, 2021
Backward design is, as the name suggests, a process for designing curricula, courses, and lectures by working backwards from big-picture learning goals. The concept, introduced by Grant Wiggins and Jay McTighe (2005), suggests that instructors create assessments, activities, and course content that are explicitly aligned with the broader learning goals of the unit. This is different from the traditional content-driven approach to learning design, which focuses on course content first and only secondarily tries to align that content with learning goals.