Search
There are 34 results.
Category
Tag
Tag
All (124)
Active Learning (4)
Activities (4)
Alt Text (2)
Analytics (4)
Animations (1)
Assessments (7)
Asynchrony (6)
Authentic Activities (2)
Backwards Design (2)
Belonging (3)
Canvas (10)
Case Studies (2)
Collaboration (5)
Color Contrast (2)
Communication (8)
Community (7)
Content Creation (12)
Copyright (2)
Course Maintenance (5)
Course Materials (7)
Course Preparation (6)
Discussions (5)
Diversity (5)
Equity (2)
Faculty Presence (3)
Faculty Support (2)
Feedback (8)
Formative Assessments (6)
Game-Based Learning (2)
Gamification (1)
Generative AI (2)
Grading (5)
Group Work (2)
Hyperlinks (1)
Images (3)
Inclusion (6)
Infographics (2)
Learning Objectives (3)
Multimodality (7)
Page Design (2)
Peer Review (1)
Podcasts (1)
PowerPoint (2)
Presentations (2)
Qualitative courses (1)
Quantitative courses (1)
Representation (1)
Revising (2)
Rubrics (4)
Scaffolding (1)
Screen Readers (1)
Social Media (2)
Summative Assessments (1)
Synchrony (8)
Third-Party Tools (2)
Universal Design for Learning (UDL) (2)
Video (12)
Visual Accessibility (2)
Visual Design (2)
Workload (1)
Written Assignments (1)
Taking Stock at the Midpoint of the Term
Halfway through the term isn't a great time to change around a bunch of materials or assignments in your course. However, it is a useful moment to evaluate how the course is going, realign to match the goals you set out at the beginning of the term, and determine what you may be able to tweak to make your course work more effectively for you and for your students. This piece suggests actions you can take at midterm to help shape the second half of the course.
Game-Based Learning Experiences
Game-based learning (GBL) is a learning experience, or set of learning experiences, delivered through gameplay or game-like activities with defined learning outcomes. GBL is often confused with gamification, which is the application of game elements to a non-gaming experience. GBL engages students cognitively, emotionally, behaviorally, and socioculturally (Plass et al., 2015). Many factors should be considered when designing GBL, including narrative, player positioning, and interactive design (Dickey, 2005).
Implementing Social Media
Many students use social media platforms in their daily lives, and “emerging evidence indicates that students express positive attitudes toward using social media for learning in general” (Baisley-Nodine, Ritzhaupt & Antonenko, 2018). However, there are also many concerns connected with using social media in an educational setting. These include issues related to a lack of familiarity with the platform, the potential for distraction, and privacy concerns. Therefore, it is important to carefully plan the use of social media in a course to address any potential issues or concerns.
Instructor Presence in Online Courses
Consistent and meaningful instructor presence is one of the most important drivers of student success and satisfaction in online courses (Roddy et al., 2017). However, establishing instructor presence online can be challenging. In fact, studies have shown that many online students feel their instructors are largely invisible (Tichavsky et al., 2015).
Universal Design for Learning
Universal Design for Learning (UDL), which has roots in Ronald Mace’s concept of Universal Design, is a pedagogical framework that supports diverse learning needs. According to CAST, the creator of the framework, UDL seeks “to improve and optimize teaching and learning for all people based on scientific insights into how humans learn” (2018). UDL is not a step-by-step curriculum plan, but rather an approach to pedagogy and curriculum development that aims to make the learning environment as accessible as possible for as many learners as possible (Derer, 2021; CAST, 2018).
LMS Analytics: Supporting Your Students With Data
With the help of tools like Canvas New Analytics, faculty can leverage learning management system (LMS) data to hone their instructional techniques and improve their online students' experience. In this piece, we provide an introduction to learning analytics in online higher education and detail some analytics best practices.
Navigating Canvas New Analytics
At the end of 2019, Canvas rolled out New Analytics, a new version of their former analytics tool, Course Analytics. By Canvas' own description, New Analytics retains the core functionality of Course Analytics while offering a simplified user experience. In this post we share our recommendations for leveraging New Analytics to support students.